Use Reaper post-production
software to create a 2 minute GTA 5 Expansion Pack computer game audio cut
sequence as per the requirements of the brief.
Terence Byrne BTEC Games Design Unit 73 IG1 Assignment
GTA 5 Cut Sequence Audio Production.
VST Produced Sound Effects.
Use Reaper post-production
software to create audio using VST sound generating plugins. You must produce
sound effects for your 2 minute computer game cut sequence.
This must be supported by
annotated screen captures that show:
·
The sound
generating plugins used.
·
Clear explanations
of what type of sound effects that you have created.
·
Clear explanations
of what this sound will be used to depict in your computer game audio cut
sequence.
Audio Recording VST Effects Manipulation
Use Reaper post-production
software to edit and manipulate produced audio recordings using VST effects.
You must use sounds recorded for task 1 to produce variations that clearly
demonstrate the application and manipulation of a range of VST effects plugins.
This must be supported by
annotated screen captures that show:
·
The effects
plugins applied.
·
Clear explanations
of what parameters have been adjusted.
·
Clear explanations
of how effects applied have altered the sound of your original recordings.
Audio Cut Sequence Raw Recordings
Record your audio cut sequence
script in a recording studio environment. You must ensure that your dialogue is
clearly recorded to a good technical standard. You are free to record
yourselves and/or others when recording script dialogue.
All audio recordings must be
renamed once produced to clearly indicate character
names and dialogue spoken.
Audio Cut Sequence Script.
Use Celtx software to produce
a 2 page script featuring two characters. This will form the narrative basis
for your audio cut sequence production for the GTA 5 mission expansion pack
release. Your script pages must include correctly formatted character names, character dialogue and action
description that clearly indicates reference to sounds that will feature in
your audio cut sequence.
Computer Game Cut Sequence Sound Design Analysis
Analyse the sound design of a
range of computer game cut sequences. You must gather video examples and
discuss how the sound design gives a sense of:
·
Setting
·
Mood
·
Game genre
·
Narrative
In addition, your analysis
must explain how you think specific soundtrack assets have been produced (with
reference to production process):
·
VST instruments
and effects
·
Studio recording
·
Use of traditional
instruments
·
Audio field
recordings
Red Dead Redemption
Call Of Duty Modern Warfare 2
GTA 5
Call Of Duty World At War
Fallout 3
Call of Duty Black ops Zombies
This video has been removed by the up-loader.
Below is another video featuring the same cut scene.
Call Of Duty Black ops 2 Zombie Origins
The Walking Dead Survival Instinct
Mafia 2
GTA 5 online
Fallout 3
Ambient & Directional Sound Recording Production
1.
Use portable audio filed
recorders to record 6 location ambient sounds and 6 focused directional sounds
in a range of environments. Recorded sounds must feature altered file names
that are specific to the location they were recorded.
You must also produce
photographic evidence that clearly shows each person in your group using the
portable sound recorders on location to capture ambient and directional sounds.
These pictures can be taken using your mobile phone.
Ambient and Directional Sound Recording
Pitch Shift and Time Stretch
Multi Track Sequencing
Subscribe to:
Posts (Atom)